Well, this one keeps coming. It hasn't stopped yet. I keep getting new ideas for it and ways to improve it and unfortunately, with the holiday weekend coming up, there is no way I am going to finish this project this month.
I am as sad a sap as Sapsorrow.
Now THAT is a sad sight if ever I saw one.
Even as I was getting ready to detail how Legend and Lore work, I began thinking how to refine the ideas for them, as well as considering adding a subsystem called Peril. I am on a roll. And yet...
The more I work on this the more I realize this is exactly the kind of game I would love and my players would not really get into. It's perfect for RECESS and would do very well with my old New Jersey group. For my current New York crowd...no so much.
I will continue to work on this and should have a finished game very soon. I will definitely be running it at the next RECESS Game Day, mark my words!
In regards to a new Fantasy game for my present group of players, I'm sort of back where I started. I say sort of because I have a bit more insight now as to what I want that will also work for them. If D&D is on the Red end of the spectrum and StoryTeller on the Violet End (although really its not. Its more Blue/Indigo), I need to find a way to locate or make a game that's...Green.
Green? Did I say Green?
It seems I walked right into my own metaphor. I knew there was a reason I liked that color.